CoSN | Member Bulletin
February 6, 2008
CoSN News
Register Now for the CoSN Conference
Does Gaming Have a Role in Education?
Ultraportables - CoSN's Latest EdTechNext Report Now Available
Chat: School Leaders Technological Knowledge Gap
Policy
Social Networking Site in Violation of COPPA
Essential Resources for CTOs
2008 Horizon Report Released
Broadband Visions
Software & Information Key Driver of Ec Growth
Gov’t CIO’s Urges Action on IT Security
Web 2.0 Threats Loom Large For IT
Open Source Gaining Traction
In the News
Tests of Tech Literacy Not Widespread
Vision of John Seeley Brown
Superintendents & Technology
Getting Started with Data Warehousing
New CEO for Project Inkwell
Computer Literacy NOT Information Literacy
Tech & Sci Ignorance Keeps Teens From Changing World
Recut, Reframe, Recycle…and It’s All Legal?
Congrats to Speak Up 2007
Funding and Award Opportunities
Apply Now for Intel Schools of Distinction Awards


CoSN Resources
Annual K-12 School Networking Conference, Resources for School District Technology Leader/CTO, Events, Career center, CoSN website

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2007-2008 Corporate Partners
Platinum
Cisco Systems, Inc.
Gartner, Inc.
SAS
Gold 
Dell
IBM
Pearson

Silver
AT&T
Absolute Software Corporation
Apple

Gateway
HP
Microsoft
Mitel Networks Corporation
Promethean, Inc. 
Safari Montage/Library Video Company 
SchoolDude.com
SchoolNet
SMART Technologies Inc.
Texas Instruments, Inc.
Toshiba

 

Media/Marketing Partners
C. Blohm & Associates, Inc.
Cable in the Classroom/Threshold
CDW-G/Ed Tech Magazine
Center for Digital Education/Converge
Distance-Educator.com
District Administration
eSchool News
Linworth Publishing/Library Media Connection
Marketing Projects, Inc./The Big Deal Book
MDR
Scholastic Administr@tor
Technology & Learning
T.H.E. Journal
Wimba, Inc.


2007-08 Institutional Members

 
2007-08 Corporate Members
8e6 Technologies
Absolute Software Corporation
Administrative Assistants, Ltd.
Adobe Systems, Inc.
American Education Corporation
AOL@School
Apple
AT&T
Atomic Learning
Blackboard Inc.
Brother International Corporation
C. Blohm & Associates, Inc.
Cambium Learning Technologies
CCI Crosby Publishing
Cengage Learning
Center for Digital Education
Cisco Systems, Inc.
ClassLink Technologies
Connections Academy, LLC
Cox Communications, Inc.
CPSI
Dell, Inc.
Discovery
Distance-Educator.com
District Administration Magazine
DyKnow
ECS Core Projects & Technologies Ltd.
Ed Tech Magazine
editure
Education Networks of America
Education TURNKEY Systems, Inc.
Educational Systemics, Inc.
EduPoint Educational Systems, LLC
elnstruction Corporation
Empirical Education, Inc.
ePALS Classroom Exchange
eScholar LLC
eSchool News
ETS
Excelsior Software, Inc.
Extron Electronics
Faronics Technologies Inc.
Fidelis Security Systems
Follett Software Co.
Funds For Learning, LLC
Futurekids, Inc.
Gaggle.Net
Gateway
Harcourt, Inc.
Houghton Mifflin Company
HP
IBM Corporation
Info-Tech Research Group
Inspiration Software, Inc.
Intel Corporation
Juniper Networks
Learning.com
LearningStation
Lenovo
Lexmark
Lightspeed Systems Inc.
Linworth Publishing, Inc.
Market Data Retrieval
Marketing Projects, Inc.
Microsoft
MITEL Networks
Mizuni
Oracle Corporation
PASCO Scientific
Pearson
Pearson Foundation
phase-6
Plato Learning
Polycom, Inc.
Promethean, Inc.
Qwest
Qwizdom, Inc.
Renaissance Learning
Safari Montage/Library Video Company 
SAS
Scantron
Scholastic
Scholastic Administrator
SchoolDude.com
SchoolMessenger
SchoolNet, Inc.
Scientific Learning Corporation
SMART Technologies Inc.
Spectrum K-12 School Solution Inc. 
Sprint Nextel
T.H.E. Journal
TANDBERG
Technology & Learning
Texas Instruments, Inc.
Thinkronize, Inc. / netTrekker
Time Warner Cable Business Class
Toshiba America Information Systems Inc
Vector Resources
Vericept Corporation
Verizon Business
VIP Tone, Inc.
Wimba, Inc. 
Winter Group

Does Gaming Have a Role in Education?

The role of gaming in education will explore the intersection of digital media and learning from the visionaries, educators, and thought leaders chosen from across the globe. Digital media have advanced significantly in recent years, enabling new forms of knowledge production, social networking, communication, and play. Through the use of such media, young people are engaged in an unprecedented exploration of language, games, social interaction, and self-directed education that can be used to support learning.
 
This webcast will explore the consequences of this exposure to -- and use of -- digital media for their sense of self, how they express their independence and creativity, apply scientific inquiry skills, and their ability to learn, exercise judgment, and think systematically.
 
Register now and also register for access to recent Webcasts via archives.


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