5 Games Inspired by The 6 Principles
by Rita F. Naughton

In returning to school this fall, what better way to start
the new academic year than with impactful games based on TESOL’s 6 Principles
for Exemplary Teaching of English Learners®? The 6 Principles “are
not revolutionary or groundbreaking concepts in language learning. They are
well-established guidelines drawn from decades of research in language pedagogy
and language acquisition theory,” to be implemented and curated to bring
successful learning experiences to all language learners TESOL, 2018, p. 7).
One way to
utilize the 6 Principles is through board games. Using board games in second
language acquisition is a “response to the need to find innovative
teaching-learning-evaluation-self-evaluation methods” for the 21st century (Boghian et al., 2019, p.
52). Moreover, board games
provide
hands-on and heads-on skill and knowledge development for people of all ages on
all subjects. Not only do well-designed games create an engaging atmosphere,
they also provide a non-threatening, playful, yet competitive environment in
which to focus on content and reinforce and apply learning. (Treher, 2001, p.
3)
Thus, by
employing the board games inspired by the following 6 Principles, you will be
utilizing tools which create active learning and permit social stimulation and
customization of, persistence in, and reinforcement of playful English language
learning experiences that are democratic and meritocratic (Cassie, 2018).
TESOL’s 6 Principles
Principle 1.
Know your learners
Principle 2.
Create conditions for language learning
Principle 3.
Design high-quality lessons for language development
Principle 4.
Adapt lesson delivery as needed
Principle 5.
Monitor and assess student language development
Principle
6. Engage and collaborate within a community of practice
The
following games encompass practice in grammar, vocabulary, speaking, listening,
reading, and writing.
1. Grammar
Bingo
This game
targets grammar practice with asking and responding to questions. It requires
the use of the simple present, simple past, and present perfect tenses. The
questions are in the form of Wh– questions,Yes/No questions, and Do/Does
questions.
Steps
-
All students are given a game worksheet (see Appendix A for an example) and asked to circulate around the room to find answers to questions in the boxes on their worksheet.
-
Students aim to find classmates who can answer “yes” to the questions and provide detail information.
-
Students must ask at least five different students questions.
-
Students are to write the person’s answers at the bottom of the sheet and write their names in the boxes. The answers should be grammatically correct.
-
To complete the game, the students need to have answers to five questions in a row (horizontally, vertically, or diagonally), or four questions with the star box. When they’ve achieved this, the student calls out “BINGO!”
-
This student will report their answers to the class, and you write them on the board for everyone to see. Encourage other students to share their answers as well.
-
All participate in evaluating and assessing the answers.
According
to The 6 Principles, there are specific important characteristics related to
education, language background, and resources that teachers should seek to find
out about their English learners:
Home
country
Home
language
Cultural
background
Level of
proficiency in the four English domains (listening, speaking, reading,
writing)
Home
language literacy level
Home
language oral proficiency
Educational
background
Special
needs
(TESOL,
2018, p. 37) |
Access to
supportive resources
Learning
preferences
Cultural
knowledge
Life
experiences
Interests
Gifts and
talents
Life
goals
Socioemotional background
Sociopolitical context of home
country |
You should
adjust the questions for this game based on your own teaching context and the
needs and levels of your students. The chart in Appendix B provides a variety
of Bingo questions for this game that target students’ unique characteristics;
the questions are shown in relation to the characteristics listed
here.
How Does Grammar Bingo
Address The 6 Principles?
-
Principle
1: This game allows for the gathering of linguistic, educational,
and personal information to better know your learners.
-
Principle
2: It creates a welcoming environment for language learning and
acclimates the learners in a new learning environment. This game is an ideal
icebreaker.
-
Principle
3: This grammar bingo game communicates learning objectives and
integrates language learning and content to further language
development.
-
Principle
4: This game is versatile; it can be adapted to fit many grammatical
structures and learners’ proficiency levels.
-
Principle
5: This game facilitates the monitoring and assessing of the
language progress. The teacher can note errors and provide appropriate
feedback.
2. Snakes and Ladders:
Grammar
This game
targets the correct usage of adverb clause words/markers: before, while, after, during, when, until, as soon as, and by
the time.
Steps
-
Prepare the following
materials: Snakes and Ladders board (see Figure 1 for a template), pawn pieces, and die with
numbers. See Appendix C for example text featuring information gap sentences and targeting adverb clauses. Optional: sheets of paper and pencils for checking answers.
-
To
begin the game, two to four students will decide the order of play. The first
student player will toss the die and move the pawn the appropriate number of
squares, as shown on the die.
-
The student will read the
sentence and determine which adverb clause word is missing from the sentence. A
list of possible answers appears on the game board.
-
The student will give the
answer, and the other players will determine if the answer is correct. If it
is, the pawn piece will stay on that square. If the sentence is incorrect, the
student will move back to the previous square.
-
If
the students cannot determine if the answer is correct, they are to ask you to
check the answer. Answers can be written down on a separate piece of
paper.
-
Some squares are “ladders”
and direct students to go forward spaces. Some squares are “snakes” and direct
students to go back spaces or skip a turn.
Figure 1. Snakes and Ladders template.
How Does Grammar Snakes
and Ladders Address The 6 Principles?
-
Principle
2: This game creates a safe and welcoming classroom environment by
lowering the students’ grammar learning apprehension through game playing,
thereby increasing their enthusiasm and self-confidence.
-
Principle
3: This game can be used to assist learners in writing their own
sentences using adverb clauses.
-
Principle
4: This template can be redesigned to teach noun and adjective
clauses.
-
Principle
5: This game allows both learners and teachers to monitor and assess
the learners’ language development and provide effective feedback.
3. Snakes and Ladders:
Vocabulary
This game
targets vocabulary related to unit content in a variety of ways: sentence,
synonym, antonym, or part of speech.
Steps
-
For this game, you will need
the following materials: Snakes and Ladders board (Figure 1), a die, printed
lyrics of a song or songs, a list of vocabulary words from the lyrics, sheets
of paper, pencils, a pawn for each player/learner.
-
Before the game begins,
introduce students to the lyrics of a song that relates to your current topic
of study.
-
Lead the students in a
choral reading of the song. Review vocabulary words during this process. Use
and encourage gestures to assist in clarification and retention of vocabulary
words.
-
Play the song for your
students and encourage them to sing along.
-
To
begin the game, each student places a pawn on the Start space. The first student
throws the die and moves the pawn the number of squares shown on the
die.
-
Each square on the board
lists a vocabulary word from the song. To stay on the square, the player must
correctly write a synonym, an antonym, the part of speech of the word, or a
sentence using the word to stay on the square. If their use of the vocabulary
word is incorrect, the pawn is moved back to the previous square.
-
Students take turns while
playing the game; if a player lands on a ladder, they move up the ladder
(forward on the board). If a player lands on a snake, they must move down to
the tail of the snake (backward on the board).
-
The student to reach the last square first is the
winner. Monitor and check for correct answers throughout gameplay.
How Does Vocabulary
Snakes and Ladders Address The 6 Principles?
-
Principle
1: Depending on song choice, this game can allow for sharing
information about students’ cultural beliefs and personal
experiences.
-
Principle
3: This game yields subsequent lesson activities to further language
development: choral reading, singing, vocabulary identification, part of speech
identification, and using the vocabulary in speech and writing in authentic
ways.
-
Principle
4: This game is versatile and adaptable. It may be used with
different units, songs, poems, and speeches.
-
Principle
5: Teachers can assess students by observing their vocabulary use
and measuring student vocabulary knowledge and growth.
4.
Spatial Board Game: Debate 4 Corners
In this
game, the classroom is the gameboard; it is ideal for units containing debates
and logical arguments, and it allows the students to move around the classroom
and express their views on a topic.
Steps
-
For this game, students will
need debate signs and a game cube. To create the game cube, glue or tape together a
paper or cardboard cube with arguable statements on each side (see Figure 2).
Some example statements related to a unit on war and peace:
-
Nobody can bring peace but
yourself.
-
Peace comes from
confronting problems courageously.
-
War settles
nothing.
-
Peace cannot be kept by
force.
-
It’s
okay to take one life to save five.
-
War is a crime.
-
Before playing, place signs on the walls in each of the
four corners of the classroom: Strongly Agree, Agree, Disagree, and Strongly
Disagree.
-
Students gather in the
middle of the classroom. One student tosses the game cube and reads aloud the
statement that appears on top.
-
Students then move to the corner of the
room that matches their personal viewpoint concerning the statement. Once
students have chosen a position, they need to justify their choices. In a small
classroom, each student can speak. In a large classroom have the students
discuss within their group for a few minutes and then have one student in each
group voice/defend the position of the group. Note: It is
important to teach students the proper debate etiquette of respecting one
another’s opinions and giving each speaker sufficient time to present their
views and beliefs.
-
Students can choose to stay
in their corner after justifying their positions or they can change corners if
they change their viewpoints/minds.
-
Students then gather back
in the middle of the classroom to toss the game cube again and justify a new
statement. (If a statement is rolled that has already been discussed, the
student rolls again.) About 5–10 minutes should be spent on each
statement.
-
The game is over after a
specific time limit has been reached; I recommend 15–20 minutes, depending on
the number of students and their proficiency level.

Figure 2. Debate 4 Corners game cube.
How Does the
Spatial Board Game “Debate 4 Corners” Address The 6
Principles?
-
Principle
1: The spatial board game permits the learners to assess and express
their beliefs on significant human interest topics, revealing their personal
views and perspectives.
-
Principle
2: Students connect content with learning in an exciting and safe
way that allows them to express themselves.
-
Principle
3: This game can follow Snakes and Ladders: Vocabulary and be a
warm-up for an argumentative discussion, formal debate, or argumentation
research paper.
-
Principle
4: This game’s versatility and adaptability are limitless. The
spatial board game can be used with abstract vocabulary, fact vs. fiction
statements, and even planning daily routines. It can be used with all age and
ability levels.
5. Vocabulary
Jeopardy
This game
targets vocabulary learning in a virtual environment.
Steps
-
To play this game, you will
need the following materials: internet and projector, bells for each student,
and prepared questions. Create an online Jeopardy board at jeopardylabs.com,
selecting categories and question values (see Figure 3).
-
Prior to gameplay give each
student a bell. Depending on the students’ vocabulary knowledge, you may choose
to allow students to use the vocabulary word list during a portion of the game
or the entire game.
-
Show or read out the questions to the students. You can
begin with the lowest question values and progress to higher question values,
or you can choose questions randomly.
-
To
answer the question, students must ring their bell. The first student to do so
(based on the honor system) must give their answer in the form of a question.
If the answer is correct, the points value is added to the student’s score. If
not, no points are added. To see if a student is correct, click on the box and
reveal the answer.
-
Gameplay
continues until the questions on the jeopardy board have all been answered. The
student with the most points wins.

Figure 3. Jeopardy online vocabulary game example.Click here to enlarge; click here to play this game online.
How Does Vocabulary
Jeopardy Address The 6 Principles?
-
Principle
3: After playing this game, the students can be given another
vocabulary list in which they create their own jeopardy questions and answers.
Student-created questions can be included in a subsequent jeopardy games to
advance vocabulary development and retention.
-
Principle
4: The jeopardy vocabulary game is versatile and adaptable because
it can be used with a variety of materials to advance language learning. This
includes content-specific vocabulary words, grammar concepts, and listening and
speaking skills.
-
Principle
5: Through the vocabulary jeopardy game, teachers are able to check
and monitor student vocabulary knowledge and pronunciation and are able to help
students make a plan and set goals to improve their vocabulary learning.
-
Principle
6: This jeopardy vocabulary game can be a means to engage and
collaborate with other classes. Teachers can work with colleagues to align
instruction and host school- or community-wide tournaments including multiple
classes.
Conclusion
Whether you
are a veteran or beginning teacher, you will find that with these 6
Principle–inspired board games you will have an adaptable and versatile toolkit
to facilitate those first few weeks of the school year, as well as games that
will prove invaluable throughout the school year. May these games spark
laughter and pleasant recollection in your students’ English language
procurement journey.
References
Boghian, I.,
Cojocariu, V.-M., Popescu, C. V., & Mâţӑ, L. (2019). Game-based
learning. Using board games in adult education. Journal of
Educational Sciences & Psychology, 9(1), 51–57.http://jesp.upg-ploiesti.ro/index.php?option=com_phocadownload&view=file&id=516:game-based-learning-using-board-games-in-adult-education&Itemid=16
Cassie, J.
(2018, February). Playing games with formative assessment. Educational
Leadership, 75(5), 58–63.
TESOL
International Association (TESOL). (2018). The 6 principles for
exemplary teaching of English learners: Grades K–12.
Treher, E.
N. (2011). Learning with board games: Tools for learning and retention. The
Learning Key.
Rita Naughton teaches as an associate professor in the Intensive English, Undergraduate Bridge and Master TESOL Program at Southern New Hampshire University. Her scholarly interests include academic research writing, metacognitive learning strategies, ESL writing workshop programs, and assessment and evaluation practices, as well as incorporating learning games for motivation and success in the English language classroom.