¿Eres un gamer? This question is an example
of the translanguaging and language socialization that takes place in
the game-ecology of massive multiplayer online role-playing games
(MMORPGs), such as Dark Souls. This article highlights the need for
creating opportunities for Dreamers and Los Otros
Dreamers (Anderson & Solís, 2014), on both sides of
the border, for language and identity socialization within
peer-interest-based communities of practice. Findings suggest that
creating blended affinity spaces (Przymus & Romo Smith, 2017)
for youth to play MMORPGs at school could provide for the maintenance of
online connections with friends in their home countries, the creation
of important friendships in their new communities, and the development
of positive identities needed for successful and healthy integration in
their new schools.
Who Are Los Otros Dreamers?
Over the past decade, more than 800,000 transnational children
who have grown-up and attended school in the United States have moved to
Mexico with their families (Zúñiga & Hamann, 2013). Many of
these youth, who Anderson and Solís (2014) refer to as “Los
Otros Dreamers,” currently attend school in Mexico, struggle
to learn in Spanish, and endure inequitable educational experiences
(Despagne & Jacobo Suárez, 2016, p. 16). As educators, our
social responsibility to youth facing uncertain futures is great.
Although it may be more concrete for U.S. educators to advocate for the
students we see daily in schools, our social responsibility and
resulting advocacy should include Los Otros Dreamers
who have left our schools as a result of reverse migration.
With an increasing environment of anti-immigrant rhetoric and
legislation, which includes many U.S. state policies, such as the Texas
Senate Bill 4 “Sanctuary Cities” ban, uncertainty over the future of the
Deferred Action for Childhood Arrivals (DACA) policy, and the upcoming
cessation of the Temporary Protection Status (TPS) for more than 200,000
individuals from El Salvador and 60,000 from Haiti, even more youth
could be facing the future of going home to a home they really have
never known. The current political climate has once again awoken us from
our indifferences and in addressing the needs of Los Otros
Dreamers, we prepare to meet the needs of other students
facing a tenuous educational future, such as Dreamers, DACA recipients,
and children of TPS families still living in the United States. This
article is a call to action for teachers to create third spaces at
schools, within and outside of classrooms, for youth to meet and play
MMORPGs to capitalize on Los Otros Dreamers’English
linguistic capital (a valued skill in MMORPGs) and provide these youth
with opportunities for meaningful language socialization and space to
perform positive, desired identities.
Why MMORPGs?
MMORPGs take place in a persistent state world, where events
constantly occur, regardless of whether players are actively logged on.
Millions of players create characters in this role-playing environment
and they “seek, disseminate, refer and pass on their knowledge and tacit
resources, sociocultural norms of games, tools, and techniques” (Duran,
2017, p. 2). All of this interaction, socialization, literacy, content,
and identity development takes place in what my colleague, Alejandro
Romo Smith and I (Przymus & Smith, 2017) call the game-ecology.
We explain the game-ecology as
1) meta-game discourse, or the talk about playing, before,
during, and after, either in person or online in chat groups and blog
posts, and 2) the intra-game discourse of interacting with other players
from around the world within the game interface. (p. 275)
In our same 2017 article, we propose the idea of “blended
affinity spaces,”where youth from the same schools are encouraged to
meet and play together and interact in the game-ecology (p. 271). These
blended affinity spaces provide Los Otros Dreamers
with access to the global community online, including sustained
communication with friends in the United States, and also important
interaction with peers at school who share the same gaming interests and
who could act as multilingual language and content mentors.
What Lessons Can We Learn From Los Otros
Dreamers’ Participation in MMOROPGs for
Education?
During summer 2017, I interacted with three Otros
Dreamers in the Mexican states of Sinaloa and Guanajuato, to
learn from them about the English/Spanish language development that
happens in MMORPGs and how educators in Mexico could create blended
affinity spaces at schools for game-play. I have summarized data from an
anonymous online survey and semistructured interviews, following, to
present their ideas that are most central to my call to
action.
-
Thinking beyond traditional pedagogy will open
up creative ways to integrate gaming into content learning at
schools.The participants in this study give several
suggestions for game-based learning in content classes, such as Atomic
Mass for science, Assassin’s Creed for History, and setting the language
of games to English for EFL classes.
-
Valuing the multilingual language practices of Los Otros Dreamers, such as translanguaging, at
schools is a recognition of these students’ identities, lived
experiences, and potential.Research has highlighted
translanguaging as a necessary practice in schools to combat the
monolingual paradigm and pedagogy in Mexico (Despagne & Jacobo
Suárez, 2016). Translanguaging while playing allowed for Los
Otros Dreamers in this study to use their full linguistic
repertoire and fully participate in activities while improving both
their Spanish and English abilities. This same opportunity should also
be available to these youth at school.
-
Recognizing and encouraging the kinds of knowledge
and identity cocreation present in the game-ecology will open up
opportunities at schools for Los Otros Dreamers to
demonstrate knowledge and ability, develop positive relationships, and
facilitate healthy identity development. Participants in this
study commented on how their peers in Mexico leaned on them to learn how
to play against foreign players. Their English and gaming skills
provided them with an identity of knowledge, ability, and importance.
-
Creating after-school or weekend gaming clubs will
mirror the experience that many Otros Dreamers had in
the United States.Participants expressed that they
participated in many after-school clubs, such as the gaming club,
associated with their schools in the United States. These blended
affinity spaces for gaming do not have to have internet connections.
Computers, PlayStations, and other devices can be connected locally and
support local-area network (LAN) games without an internet
connection.
-
Encouraging and facilitating gameplay interaction
will provide a valuable and necessary link for continued and sustained
communication with peers in the United States. Participants
expressed feeling forgotten by those in the United States and of not
being accepted by those in Mexico. This continued connection to friends
in the United States is an invaluable component to a healthy
(re)integration in Mexico.
Allowing Los Otros Dreamers to talk about
playing MMORPGs reveals the expertise, knowledge, experiences, value,
and potential that these youth can bring to school, if only these
resources were recognized by their new classmates and teachers. This is a
call to action for educators to mine these valuable resources, often
overlooked and overshadowed by how these youth are positioned socially
and politically.
Conclusion
What we have learned from the current political climate is that
educators on both sides of the border need to advocate for the
vulnerable students positioned as pawns in an ongoing political chess
match. What we can take away from the lessons presented to us by three Otros Dreamers, currently living and attending school
in Mexico, is that these students display much agency, creativity,
criticality, and resilience. The game-ecology of MMORPGs presents an
environment where the English linguistic capital of Los Otros
Dreamers provides these youth with immediate valued membership
in gaming communities of practice. Creating blended affinity spaces at
schools for this interaction facilitates needed bilingual language
socialization, friendship formation, and opportunities for Otros Dreamers to demonstrate knowledge, expertise,
and positive identities in their new educational contexts. The
participants in this study also present educators with ideas for
creating blended affinity spaces at schools. They suggest that MMORPGs
could be part of existing or new after-school/weekend clubs; LAN parties
could be created in classrooms; and content teachers could capitalize
upon the strategy components, language features, and content of MMORPGs
for supplementing and enriching content classes.
In presenting some of these students’ lived experiences with
gaming and (re)integrating into Mexican society, it is my hope that this
article highlights the language and identity socialization that can
happen in MMORPGs and casts a light on the strengths and resources that Los Otros Dreamers possess.
References
Anderson, J., & Solís, N. (2014). Los otros dreamers. Ciudad de México, México: Offset Santiago.
Despagne, C., & Jacobo Suárez, M. (2016). Desafíos
actuales de la escuela monolítica mexicana: el caso de los alumnos
migrantes transnacionales. Sinéctica, 47, 1-17.
Duran, C. S. (2017). “You not die yet”: Karenni refugee
children's language socialization in a video gaming community. Linguistics and Education, 42,
1–9.
Przymus, S. D., & Smith, A. R. (2017). ¿Eres un Gamer?
In J. Perren, K. Kelch, J. S. Byun, S. Cervantes, & S. Safavi
(Eds.), Applications of CALL theory in ESL and EFL
environments (pp. 269–290). Hershey, PA: IGI Global.
Zúñiga, V., & Hamann, E. T. (2013). Understanding
American Mexican children. In B. Jensen & A. Sawyer (Eds.), Regarding educación: Mexican American schooling, immigration,
and binational improvement. New York, NY: Teachers College
Press. Retrieved from https://www.tcpress.com/regarding-educacion-9780807753927
Steve Daniel Przymus, PhD, is an assistant
professor of bilingual education at Texas Christian University. Steve’s
experiences as a U.S. Peace Corps volunteer (Dominican Republic,
2003–2005), Fulbright Distinguished Awards in Teaching Grantee (Mexico,
2010), and U.S. public school teacher have driven his passion for
developing and promoting multimodal/multilingual pedagogies that
recognize individuals’ full semiotic repertoires and educational life
histories. |